What it is
Deadline Dread is a survivor-like bullet hell game where you play as a web developer, dodging and battling humorous, nightmarish versions of everyday work headaches — scope creep, buggy assets, that one client email at 5pm on a Friday. The goal is a fun, fully playable browser game for me and my friends to actually enjoy, and maybe a solid prototype for an Android version down the line.
Why I'm building it
Mostly to understand how game loops actually work under the hood — spawning, collision, timing, all the stuff that's easy to hand-wave past when you've only played games and never built one. It's turned into a collaborative learning exercise with friends, poking at game design and mechanics one iteration at a time.
Where it's at
Early days — the core loop, spawning, and basic combat are in, but there's a long way to go before it's the game in my head. The playable prototype is up at dev.scootr.ca/deadlinedread if you want to poke at it, rough edges and all.